What does it mean to have a single story? It means that when somebody meets one person from a place that they've never been and they automatically assume that everybody else from that place is like that. It means not to judge a region just because you meet one person and automatically assume that the rest of the region is like that one person. Judge people separately instead of assuming just because you have only heard one story of that place or meet one person from there. Everybody is different and there is never a single story.
When I hear people talking about Iaeger when I am away from home, they speak of people who smoke marijuana and people who have bad drug addictions. Because I live in Iaeger, I am sometimes offended by this statement but then I understand why they said it. I do know that there are people here that smoke Marijuana and who have bad drug addictions, and I know that there is more than one person who has these problems. Because People always talk about people having these problems than people think that we only have a single story, even though I know there are some people who grow up and get an education instead of getting bad addictions to drugs.
Growing up I always heard people talking about Paris, Expensive clothes and elegant food, People who glide across the floor out of habit. I was never told about how there are people there who sometimes have to go home to a empty house and sleep on the floor or about people who beg for money on the side of the road. I had only been told a single story of Paris. I obviously know now that I'm older; I understand that not everybody can buy elegant food or wear fancy, expensive clothes. This was a single story of Paris that I was always told.
A game could educate people about places that often have a single story. They could the game character in a 'single story' Environment. And let the player see how people there might have cars or how possibly they live on the road and maybe how diverse everybody is and make the player see and understand that there is never a single story, and it's not too good to assume.
Thursday, September 20, 2012
Wednesday, September 19, 2012
Write about what you hope to do in the Globaloria course. What kind of game will you make? What are you most excited or scared about?
I hope to finish and complete a great game with my partner! I hope to understand gaming codes better, and get more perspectives on globaloria itself. I want to get more advanced in technology and know what to do when there is a game problem, or even a computer problem.
Our game will be in social studies. A learning game of history, and also a bit fun!
I am both excited and scared for the final months when our game really needs to be it's best, and our deadline is coming to an end. I'm excited because I want to step back, and simply look at what my partner and I have created. I am scared because I know there will be so much preasure, and what if something is wrong? Than, we'll have to work super hard to try and fix that!
Our game will be in social studies. A learning game of history, and also a bit fun!
I am both excited and scared for the final months when our game really needs to be it's best, and our deadline is coming to an end. I'm excited because I want to step back, and simply look at what my partner and I have created. I am scared because I know there will be so much preasure, and what if something is wrong? Than, we'll have to work super hard to try and fix that!
Tuesday, September 4, 2012
Globy Awards (:
The comparisons between my game last year, and the globy award games!
Obviously the "Globy Award" games are winners! They're professional, wonderfully edited, great codes, great ideas and amazing grafics!
However, our games (Mine) is not even completely finished, sloppy, poor codes and bad graffics!
The reasons why they are "winners" are obvious! Even though the differences are easy to see, there are some simularities! I will start first with pointing out the most simple, and then go onto to less known things.
1) They're both games
2) They both are "fun"
3) They are both educational
4) They both involve globaloria
5) HOPEFULLY they have codes
6) It took teamwork!
7) They have been reviewed by our teachers
8) They were both entered in the globaloria game contest
I am sure there are plenty of more both simularities and differences! But those are just the few that comes across my mind! Seeing the "Globy Award" games i think will push us all to try harder! Even though i'm sure all of our games had plenty of HARD, DEMANDING, TIME CONSUMING, work put into them, sometimes it's not enough! And sometimes, it's exactly enough!
"Always try harder" is a great lesson from this, and realizing the simularities and differences is a great exercise for helping us with that mission!
Obviously the "Globy Award" games are winners! They're professional, wonderfully edited, great codes, great ideas and amazing grafics!
However, our games (Mine) is not even completely finished, sloppy, poor codes and bad graffics!
The reasons why they are "winners" are obvious! Even though the differences are easy to see, there are some simularities! I will start first with pointing out the most simple, and then go onto to less known things.
1) They're both games
2) They both are "fun"
3) They are both educational
4) They both involve globaloria
5) HOPEFULLY they have codes
6) It took teamwork!
7) They have been reviewed by our teachers
8) They were both entered in the globaloria game contest
I am sure there are plenty of more both simularities and differences! But those are just the few that comes across my mind! Seeing the "Globy Award" games i think will push us all to try harder! Even though i'm sure all of our games had plenty of HARD, DEMANDING, TIME CONSUMING, work put into them, sometimes it's not enough! And sometimes, it's exactly enough!
"Always try harder" is a great lesson from this, and realizing the simularities and differences is a great exercise for helping us with that mission!
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