The concept of our game is to show the player some of the items as well as let them learn some new fun facts that are interesting while you're learning. By the time the player has completed the two levels they should know at least seven knew facts. Our topic is Mummification in a way. After Nun (That is the character you will be playing as) Has passed away, you now have to receive Items that will be placed in his tomb, such as an Ankh, Gold, and A book of spells.
While we were discussing our game, we would think of something cool and just blurt it out and if our partner liked it then we would continue to grow on that idea. Finally it came to the point where we both liked a bunch of really neat ideas and so then we found a way to combine them.
A lot of researching went into this game actually. We both didn't know that much about items that needed to be placed in a tomb, so we had to do a lot of research of what Items were needed and why they were needed. We also had to research the characters name. We found a bunch of Egyptian names and ’Nun’ stuck out to us, not only because we liked the name but because it meant 'ruler of the ocean' And we assumed that the ruler of the ocean would have more items that would need to be placed in the tomb.
We worked together really well actually. We comprehended and communicated. We worked together and individually by taking on different roles. While one was coloring our paper prototype the other one would be drawing another scene.
Our game play has changed a lot since the first idea. At first we were sort of thinking about a maze or a puzzle but know you have to jump up and catch clouds. That was a very big change for us. The Title also changed a lot during the process. At first it was Nun, the tomb mummy, and a lot of other things but now it's Tomb of the mummy.
Inserting a key frame has been very helpful for us, because we can allow things to move on the screen which has been very helpful, especially while creating a loading scene. My partner and I discovered how to make items move from an 8th grader and our teacher, and at first we couldn't get the hang of it but eventually it became very easy.
The most difficult thing so far was getting started on our game. There were so many ideas but yet for some reason it was so difficult. We had to figure out what we wanted the goal to be, how they could learn while having fun, the research was very difficult to, but we worked together and pulled through and know, after accomplishing that, I think we can do nearly anything.
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