Surprisngly, our presentation went really well. Our game didn't glitch or mess up like we'd hoped. Everything went fine and all our codes worked liked they were suppose to. Although, speaking in front of all the people was really hard, and we messed up our speech a ton of times, it still turned out great.
After we presented our game, a lot of people gave us advice and suggestions to help our game improve. They had many great ideas and we are hopefully going to incorporate them into our game and make it better. They told us a lot of different codes we could use, and some amazing websites that could help us with all of it!
Our graphics could've been improved. After looking at it, when we bitmapped, it didn't turn out as well as we thought it had. We could deffinetly fix that. We need to have the player interacting more, also. We could use more difficult coding to improve that.
For the entire 7th and 8th grade, presentations went really well. All of our games worked like we'd hoped and we did better than expected with our speeches. We all helped each other and gave suggestions, too. With the help of each other, our games can turn out even better.
From the presentations of my classmates, i learned a ton of new ways to make games more fun. Everyone had unique coding and graphics. they were all orignal and different and gave us all a bunch of great ideas for our future games.
Friday, May 24, 2013
Tuesday, May 21, 2013
Official game vs. Demo version
Our official game is different from the demo version, because it is new and improved.
The demo version was mostly just a rough draft, and we created it mostly to get an idea of the direction we wanted to take our actual game. We could try different ideas and be creative and not worry about it being as good as it could. We had fun and played around with it and it gave us a bunch of amazing ideas. Although our game isn't like our demo in a lot of ways, it was still a good base, and a great place to start creating.
Our official game is more advanced and improved than our demo. It's cleaner, has better graphics, and the coding works better and you interact with the game more. Through coding we also found more ways to blend information with interaction and make our game fun while also learning. We weren't able to do that on the demo. From the time we created our demo, to now - after our official game is done - we learnt many ways to make our game better and improved.
The demo version was mostly just a rough draft, and we created it mostly to get an idea of the direction we wanted to take our actual game. We could try different ideas and be creative and not worry about it being as good as it could. We had fun and played around with it and it gave us a bunch of amazing ideas. Although our game isn't like our demo in a lot of ways, it was still a good base, and a great place to start creating.
Our official game is more advanced and improved than our demo. It's cleaner, has better graphics, and the coding works better and you interact with the game more. Through coding we also found more ways to blend information with interaction and make our game fun while also learning. We weren't able to do that on the demo. From the time we created our demo, to now - after our official game is done - we learnt many ways to make our game better and improved.
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